Today is


"...
I know they're trying to be original, but from what I have seen it looks like another FPS...."





Two Cents: February 2005 Edition
   
[March 15, 2005]

Editors Note: We are extremely sorry for the huge delay for this article. Numerous technical difficulties caused delays. We sound like Nintendo now don't we?

The following article is an editorial opinion and is just an opinion. The article does not represent the view of the site nor all of its staff. 


The videogame industry is as fluid as the ocean. Every month there is something that is announced or brought to the attention of the public that become important and change the dynamic of the industry. Most of the time those announcements have either a positive or negative impact on the industry and with that there are those whom have strong opinions on those announcements. Like many of you I have an opinion and here you can hear mine. I will talk about the big news for the month of January 2005 from a Nintendo prospective, for these are my 2 cents. February is a month synonymous with romance and valentines. Was there a lot to love about February 2005? Depends on how you look at.


The Midwayve of the Future
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Midway Wants to be "Unreal" Next Generation

Midway Games announced a multi-year licensing agreement with Epic Games giving Midway use of Epic's Unreal Engine 3 technology and tools for next generation console and PC game development. Unreal Engine 3 technology and tools are now in use at Midway's internal studios including: Midway's Chicago studio, the makers of NBA Ballers and the Mortal Kombat franchise; Midway's Austin studio, developers of Area 51; and Surreal Software, the creators of The Suffering. The relationship also allows Midway to build on Unreal Engine 3 technology to create specific tools and assets that will be utilized across all Midway internal studios.

Here we have another publisher buying up technology for future use in their games. The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Epic Games' Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. The obvious advantage is that Midway doesn't have to worry about creating its own toolset because it can use someone else's. It can now use its resources to develop better games. Currently some Midway games are pretty good, but they could easily be better if the resources are spent accordingly. But does it really give Midway the upper hand? Some of the best looking console games this generation had their own proprietary tools. My advise to Midway to put this technology to good use, they spent the money they might as well profit from it.

A Ray of Familiarty
RELATED STORIES: A Tale of Two Raymans on Two Handhelds

Ubisoft announced that not just one but two Rayman® titles will launch simultaneously in March 2005: Rayman® DS (Based on the critical hit Rayman 2: The Great Escape) and Rayman®: Hoodlums’ Revenge for Game Boy Advance. 

Rayman 2: The Great Escape for the Nintendo 64 was considered the best 3D platformer since Super Mario 64 when it was released in fall of 1999. In fact it has been released in one form or another from the Nintendo 64 to the PC and Playstation 2. Now we are about to go through the adventure again on the Nintendo DS. Now I'm all for the Nintendo DS getting the best games, and getting a game that is considered as good as Super Mario 64 is a pretty good. The only problem being is that its just another port. I can't help shake the feeling that Nintendo handhelds are becoming havens for high-profile ports rather than original games. While this would be the second N64 port, I'd hate for it to become a trend. Granted the DS does have a few original games and some of them do push the envelope when it comes to originality. Now while the GBA made the games become straight ports of the Super Nintendo favorites, the DS is adding an extra dimension to the Nintendo 64 does make the game different if they actually spend time making the game use the DS' unique abilities. 

So how is Rayman DS taking advantage of the DS hardware? They are using the touch screen as an analogue controller and HUD. Its not like Super Mario 64 DS' free-floating analogue, rather its in a fixed position. Or in other words its nothing new. They could have at least come up with some minigames. Okay so the game isn't due out for another few weeks. And all we have seen is previews. Maybe there is something extra, but if there was don't you think they would bragged about it by now? We'll take the game, after it all it was fun back then. But don't expect to jump up for joy, we want some original otherwise we could just take out the Nintendo 64 version (or any other version for that matter) f it that we already and enjoy it instead of buying the same game over again.

May We Release a Game You Haven't Seen in a Year?
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E3 won't be the only major video game event in May. Nintendo has four highly anticipated games launching in May featuring a powerhouse franchise, hot new rhythms, out-of-body experiences and sacred stones.

At last year's E3 Nintendo unveiled quite a few games. One of them was a new first person shooter type game called "Geist." The game is about you scaring people senseless. Wander as a ghost and possess people, animals and objects in your path to help you unravel the mystery of your condition and get back to your human form. Considering this game didn't exactly get critical acclaim when it was shown at E3 2004 or when it was seen last fall. Nintendo must think this game is worth publishing without the press seeing much of it. Because even the last time it was seen it failed to impress. Now Geist is expected to be a GDC this week (March 9 - 11), so we will have to wait and see if six months really made a difference. I have a feeling that it will be delayed a few more months just to make sure. (Editor's Note: A few days after GDC it has been confirmed that Geist has indeed been delayed into the summer) But you want know something else? I never really got the point about Geist. I know they're trying to be original, but from what I have seen it looks like another FPS. The great thing about Metroid Prime was that it strived to be something else and succeeded while maintaining the perspective. Geist on the other hand has the same old narrow hallways in some building. I wonder if being a ghost will really make a difference.