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"...Featuring
two screens, one touch sensitive, a laptop like
clamshell design, a built in microphone, N64 quality
graphics and internet capabilities, the Nintendo DS
brings new life to video games....."
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Touching
the Nintendo DS
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GameBoy Grows Up?
[March
25, 2005]
Despite Nintendo’s attempts to attract
older gamers to the handheld scene, Game Boys have always been more
common in elementary school grounds than anywhere else... but that could
all change with the growing popularity of the Nintendo DS.
When the original Game Boy was released in 1989, though the creators at
Nintendo didn’t know it at first, it had more adult appeal than their
more powerful home based Nintendo Entertainment System. Games that
appealed to older gamers were released frequently for the Game Boy, as
well as many first party titles advertised to children and adults alike.
However, as the years went on, home consoles improved drastically.
Better graphics and more gameplay possibilities attracted older
audiences. Said to be more sophisticated, systems like the Sega Genesis,
and later the Sony Playstation took most older gamers’ time - and
money. In 1998 Nintendo released the Game Boy Colour, but it wasn’t
enough to draw in cash from the 14 and up crowd. Though it had a colour
screen, the GBC was still almost exactly the same as the original Game
Boy. It had the same body design, graphic capacity, cartridge form and
perhaps more games targeted at younger audiences.
Since the GBC was said
to be the reason for the entire industry’s 1 billion dollar rise in
the US in 1999 however, Nintendo wasn’t complaining. While Mary Kate
and Ashley and similar games rose to the top of the sales charts,
portable versions of games specifically rated for those 13 and up (by
the ESRB in North America and similar organizations elsewhere), games
like Metal Gear Solid and Resident Evil, didn’t. Many older gamers
continued to actively purchase software for the GB and GBC, but the
large percentage of active GBC consumers were younger. It wasn’t until
2001 that Nintendo finally released a completely new handheld. The Game
Boy Advance, as the title suggested, advanced far beyond previous
offerings. With the GBA, Nintendo made a conscious attempt to appeal to
a whole new audience: everyone.
Featuring 32 bit graphics compared to that of the 8 bit GB and GBC
graphics, the GBA had whole new potential. Gamers were blown away by
early titles like GT Advance, a racing title many critics called a
portable Gran Turismo. Racing titles were no longer top down vertical
side scrollers, but looked almost exactly like that of early 3D racers
on the Playstation. New genres appeared on the Game Boy scene, like
first person shooters, that encouraged older audiences to buy the
system. To a degree, Nintendo’s plan to attract older gamers worked.
Series like Castlevania sold extremely well on Nintendo’s new
platform, much to the surprise of publishers Konami. To this day, the
GBA still appeals to older audiences, probably more than any past Game
Boy.
Since the release of the GBA, Game Boy has seen its first M rated
titles, and for every multi-platform home based hit, there is also a
portable alternative for GBA. Having said this, the GBA audience is
still mainly younger. Games inspired by kids’ cartoons, as well as
Barbie titles (yes, the plastic beauty queen) and Pokemon rips like
Digimon still sell incredibly well to youngsters everywhere. Not only is
the GBA still fairly simple, colourful and generally child friendly, but
the hardware and software are also more affordable for kids. A new GBA
game might cost anywhere from $20.00 to $30.00, while a new XBox game
will, on average, cost you $50.00 easy.
Less than two months prior to writing
this article, Nintendo didn’t just update the handheld scene, they
completely reinvented it. Some might say that they completely reinvented
videogames entirely. Their new creation promises to appeal to all
gamers, young and old alike. Nintendo hopes that their new hardware will
attract home console gamers who have never even played a portable system
in their life. Enter - the Nintendo DS.
Featuring two screens, one touch sensitive, a laptop like clamshell
design, a built in microphone, N64 quality graphics and internet
capabilities, the Nintendo DS brings new life to video games. Those who
said that it would be the next Virtual Boy in terms of success,
referring to Nintendo’s failed three dimensional game system of the
mid nineties have already been proven wrong: 90% of the units available
sold within a week of the system’s Nov. 21st ‘04 launch.
Approximately 500,000 units sold in seven days. Nintendo expects to sell
around 5 million units by March. The DS is sold with a demo of Metroid
Prime: Hunters packed in the box, a FPS not yet rated, but expected to
be rated for 14+ audiences only. Other games intended for older
audiences like Feel The Magic and Sprung were available at launch or
soon after. Many promised N64 and PSX ports, and games of similar
qualities are scheduled for the system for 2005 - games that sold best
among teenagers and those older. Many of the system’s features are new
to all gamers, and everyone wants to experience them as soon as
possible.
It’s these features and these games that make the DS so much
more attractive to teenagers and adults. It’s thanks to these features
and these games that those who showed up at any store that carried
Nintendo’s new system (pretty much any store that sold video games) on
launch day saw people of all ages lined up to pick up their new
handhelds. With the DS, Nintendo has finally broken the ice for those
too embarrassed to buy a colorful new Game Boy, or for those who figured
the GB had nothing to offer. So DS owners who are also Game Boy fans can
prepare for a whole new kind of game library. Since 1989, Nintendo’s
handheld line has grown up tremendously. The DS is not a Game Boy, but a
Game Man. The DS is not only an evolution from the Game Boy, it’s a
completely new system and a turning point in the way gamers think about
portable hardware. Prepare for the revolution of handheld gaming.
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