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Star Wars Rogue Squadron II: Rogue Leader
  
[November 26, 2001]
 Publisher LucasArts
 Developer Factor 5
 Genre Action
 No. of Players 1
 Accessories  Memory Card
 No. of Blocks 3
 Release Date November 18, 2001
 ESRB Rating  Teen
   

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Media
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Source IGNcube

   Rebel pilots, report to duty! It’s time to suit up, strap in, and fly off as a pilot in Rouge Squadron II, the rebel alliances most elite group of fighter pilots. When the mission is tough, and the outlook is grim, Rouge squadron is the team responsible for making sure the balance of power doesn’t forever sway in favor of the empire. Rouge Leader takes you into the heart of imperial territory, including a one way ticket into the trenches of the death star, near an imperial star destroyer, across Bespin’s Cloud City, and many more.

Features

  • Return to the classic universe of the Star Wars trilogy movies
  • Pilot a wide selection of classic ships as heroes Luke Skywalker or Wedge Antilles
  • Fly in third-person view or view the action from inside the cockpits of the crafts
  • Play through more than 10 regular missions including Attack on the Death Star and Battle of Hoth
  • Master the skills needed to become Rogue Leader in a training course based on Tatooine
  • Unlock several secret levels, ships and modes of play
  • Beautiful graphics include detailed ship and object models, lighting effects, extensive geometry and advanced texture effects
  • MusyX-powered Dolby Pro Logic II Surround Sound experience
  • Commendable DVD-like extras including a behind-the-scenes documentary and level commentary
  • Streamlined, spectacular interface blends FMV cut-scenes from the movies seamlessly into the menus
  • Runs in progressive scan mode if your television supports it
  • Single-player game

Gameplay
  
Like its predecessor, Rouge Squadron II follows closely to the Star Wars trilogy. Overall, ships handle fast and furious and the level of control is consistently tight and responsive. But that's not to suggest that uber-developer Factor 5 has attended to all of the original Rogue Squadron's shortcomings. Some issues remain. For example, the ships in the game don't often feel as if they have any deep physics to them. When one turns, it happens on a dime, without hesitation, and not always with an accurate sensation that a hulking, metal craft is soaring through space. But occasionally the fighters do run into a limit where it can’t turn properly. At this limit its impossible to chase a TIE fighter because the camera tries to correct itself. Also the radar setup is a bet confusing. Although it is quite evident that Rogue Leader isn’t a simulation by and sort, it doesn’t have to follow any real world physics. But you should note that these oversights do somewhat significantly affect the experience of the game, but the fun part of the game out weigh and of these complaints. But you should still consider them. Gamers can also fight against huge Star Destroyers in space, war over a beautiful ocean on Kothlis, sneak by Imperial forces under a thick fog, relive the Battle of Endor -- and much, much more! Each level becomes progressively more difficult so that by the Battle of Hoth, the missions are moderately hard to beat and near impossible to master and score gold medals on.

Graphics
   Definitely something to drool over! From the Intimately designed Bespin City, Death Star, Ison corridor, and many many more! Players control characters Luke Skywalker and Wedge Antilles through a series of awe-inspiring missions -- 10 standard and more bonus -- ripped straight out of the classic franchise films. The title rockets the squadron immediately into the Attack on the Death Star scene from the original Star Wars. In it gamers must actually first pilot an X-Wing over the giant structure whilst shooting down enemy TIEs and then into the trenches for the explosive finale. It's here that one first becomes aware of the immensity Rogue Leader delivers. A vast, detailed plane of geometry stretches before players as they dodge laser fire and shoot down gun towers even while tens of TIEs soar here and there in an intense demonstration of system power. Just the sheer amount of activity is eye widening, and the visual presentation

Its simply unequaled by any Star Wars game before it. From the explosions, to the ground troops on the ground, to the well-proportioned aspects, the graphics in this game are the best I have seen.

Sound
   What's there to expect in a Star wars game besides Star Wars music? Though the soundtrack is relatively the same, the sound quality is EXTRAORDINARY! The roaring of the TIEs gets you going! The cannon fire makes your heart race! And the explosion sends your mind spiraling into the vast world of Star Wars. The dynamic music is a welcomed addition as it reacts perfectly to situations in the game. For example, during the trench run, the music intensifies as Luke prepares to fire a torpedo into the unprotected hole of the structure. Bringing all of this together into one neat little package, Rogue Leader runs in Dolby Pro Logic II for 5.1 surround sound -- despite the fact that GameCube has no digital out. A matrix developed by Jim Fosgate takes GameCube's analog signal and filters it appropriately. The result is a simulated, but nonetheless effective 5.1 listening experience complete with clear separation in the front and rear speakers, not to mention sub-woofer output. Trust us on this -- it sounds amazing. The only problem is that gamers will need to buy a Dolby Pro Logic II capable receiver to take full advantage of the technology.

Control
   The very complex design of the Gamecube controller puts the player in the game. “Wow, I actually feel like I’m piloting the X-Wing myself!” Says Steven Picone, another GameCube addict. The R and L buttons located in the relatively same position as on N64 allow acceleration and deceleration of your craft. This is what allows the aspect of the great “dogfight” with the imperial fighters. The Z button, located just below the R button has one use in this game…Barrel Rolls. Although not that useful in game play, the whole look of watching your craft spin endlessly into the galaxy is great! The analog stick is located in the left portion of the controller. However, the joystick on GameCube is made of a rubbery material, much more comfortable than it’s Nintendo 64 counterpart. Also located on the left portion of the GCN controller is the classic D-Pad. This is my favorite feature of Rouge Leader. Now YOU are in control of the squadron, tell your two wingmen their assignments (e.g.: Right: Ties, Left: Guns, Up: Form, Down: Flee). The Y and X buttons are located over the A button. X controls the targeting computer while Y changes into the inner cockpit view. Nintendo made a bold move by turning the C buttons into a more compact analog stick. Yet bold, very smart. The C stick isn’t used much in the game, but sure does show the cubes graphic power while exploring the cockpit. And last but not least, the B button. Located southwest of the A button, B controls the firing of missiles, torpedoes, harpoons, bombs, and any other projectiles besides the traditional lasers you may fire. And I will be honest with you. When your hands are on the controller, you pick up one mean ambition to kick some imperial ass!

Replay Value
  
Shoot and Kill, Shoot and Kill, Shoot and Kill…The never ending story behind Rouge Leader. Although a great game with exceedingly challenging missions the basis behind every mission is the same. I would have liked to see some ground fighting, where you controlled your character on land. However, I still find myself at the cube for at least 2 hours a day hounding over some of the many missions. For a great time every now and then, I would definitely make this a top purchase.

 Gameplay 9.5
 Graphics 9.9
 Sound 10.0
 Control 9.5
 Replay Value 9.0
 Overall (Not an Average) 9.6

ESRB Ratings Guide | Review Scores Guide

Written By Ryan Albanese 

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