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F-Zero GX
[September 26,
2003]
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| Publisher |
Nintendo |
| Developer |
Amusement
Vision |
| Genre |
Racing |
| No.
of Players |
1-4 |
| Accessories |
Memory
Card
Steering Wheel |
| No.
of Blocks |
4 |
| Release
Date |
August
25, 2003 |
| ESRB
Rating |
Teen |
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Shop
@ EBGAMES.com |
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Media
1 2
3 4
5 6
7 8
9 10
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When you I think of F-Zero, you think cool
hover machines, fast speed, and small courses with big jumps.
But still, nothing could have prepared me for this. F-Zero is
fast, very fast. The tracks are intense and the A.I is smart.
Its almost everything I could have hoped for.
Features
- Classic F-Zero franchise
reborn for the next-generation of gamers
- Brand new over-the-top,
daredevil 3D tracks to race
- Greater sense of speed than
ever before
- Old and new characters to
choose from, including the infamous Captain Falcon
- Hugely updated graphics
engine enables larger tracks and more vehicles on-screen
with no drop in framerate fluidity
- Detailed vehicle models
complete with transparencies, geometrical edges, dirt-maps
and more
- Extra graphical effects such
as depth of field blur and heat shimmers make the action
seem all the more realistic
- GCN and Arcade versions of
F-Zero will be able to trade data back and forth via
memory card
- Third- and first-person
cockpit race views
- Expansive multiplayer mode
Gameplay
F-Zero is fast,
furious, and merciless. You fall behind you stay behind. The
game being so hard may turn some gamers off, but for those who
want a great challenge, this is for you. The game is fast, and
at times you will have to turn at the right second to make the
turn, or you will ram into the fence.
After
the firs lap of every race, you will get the ability to boost.
Now, unlike previous F-Zero games, once you have the ability
to boost, you can use it all you entire for the next to laps.
But, the catch is that every time you boost it takes away your
energy, or your health bar to speak. So, if you boost too much
you'll either blow up or have low health, which then if you hit
something then you will blow up, so the trick is to conserve
your boosts and use them wisely. Thankfully there are power
strips on each course, so if you run over them, they will
recharge your health meter. Also, you can attack other cars
using a spin attack.
There
are about thirty drivers in the game, each with different
stats. The stats are lettered A-E, A being the best, E being
the worst, judging your characters boost, body, and grip. Each
character seems to have lots of personality and look different
from each other (with some exceptions of course). There is
even a Fox McCloud wannabe named James McCloud. Each of the
riders are extremely vicious on the course, all bent on
winning. The will push you, boost ahead of you, and do
whatever else it takes to beat you and the other 28 opponents
racing. The character in the lead changes all of the time, and
even once in first, its hard to keep in that position.
After
each time you win a cup, you will get tickets. Tickets are
basically money. You can go to customize and buy new racers,
new parts for your own custom vehicle, and more chapters of
story mode (which well get into later). Making your own
vehicle is simple but unfortunately limited. After you play
through a cup, more parts will be available to purchase. Upon
purchasing parts, you then just say which one you want and it
goes automatically for you. And there are only three types of
parts you can buy. You can by a body, a cockpit, and a
booster. Each has a letter racing, and like the characters, A
is the best and E the worse. After building the machine you
want, you can then change the color of each of the parts
separately, add on Emblems to your vehicle, and choose who you
want to pilot it.
There
is then the emblem creator, which is basically fir you to make
your own designs to put on the vehicles. You have different
options, such as making circles, strait lines, making your
pencil bigger or small, and basically make any design you
want; its a nice addition to the game.
Once
you get bored (if you get bored) with Grand Prix, you can head
into Story Mode. In Story Mode, you follow Captain Falcon in a
series of chapters. In each chapter, you must accomplish
certain tasks, such as collecting 60 capsules and complete the
course within a certain amount of time, or beat a certain
character in a one on one race. The stories are told through
nicely made cinema scenes. The only catch is that you have to
buy each chapter. They give you the first one free, but after
that you gotta use your tickets to buy them. Overall,
there is a ton of stuff to do in this game. Of the things I
didnt mention where training, VS. (Which is very fun and
addicting), And Character Profiles. This is a big and tough
game.
Graphics
This
game is beautiful. Though the character design is a little on
the cheesy side, the games courses and machines look great.
The levels are finely detailed and fun to look at, and a lot
of times I found myself replaying levels just to look at
something in the background that caught my eye. To bad though,
most of the time you will be going by so fast you wont spend a
whole lot of time looking at it. The game itself runs very
smoothly, with no slowdown time, even with 30 racers
(including yourself) on there. Even with four players, the
game moves as smooth as silk at 60 frames per second, and when
you throw in
16x9 widescreen support you
have one sweet package.
The
cinema scenes in story mode also look great, and there is a
lot of details put into them. The characters have lifelike
animations, and some nice textures. Even some hidden little
things if you can catch if you watch closely. The game looks
almost as good as it plays.
Sound
This
is probably one of the games weaker points. Not to say that it
is bad, but the techno tunes just aren't the best. The music
could have been better, and I would have liked to see some
more original songs back besides the Mute City song. The
sounds in the game mostly consist of the engines running, and
depending on which level, some of the background makes some
noise. Also, each character has his or her own theme song. The
songs are techno oldie rock kind of thing. As for the voices in
the cut scenes, they sound funny. The voices a lot of times can
make the scenes cheesy, but fun to watch. The sound isn't the
best, and could have been much better, But again, its not
horrible, I just was hoping more out of this. As for the
voices, they are cheesy and at times almost over
acted.
Control
The games
controls are simple enough, and work efficiently.
Here
is a rundown on the buttons:
L
or R: Slide machine Left or Right
A:
Accelerate
B:
Air Brake
X:
Side Attack
Z:
Spin Attack.
Y:
Booster
Control
Pad: Switch Camera Angle
Hold
L and R:
The
game controls good and is very responsive, which is good
because if it wasn't then you would be running into walls
everywhere. Each of the machines control differently, some
slide more then others and some turn sharper, giving each of
the 30 machines a different feel. The responsive, easy to use,
easy to remember controls work great for the game, but if you don't
like them, you can always change it. Also
its worth noting that the game supports the official GameCube
Logitech Racing wheel.
Replay
Value
There is so much to do in this game, it will take
you a while to do it all. There are characters to buy,
machines to build, races to win, story mode to finish, friends
to beat, and plus its just plain fun and addicting, so you
will be stuck on this one for awhile. Can you say The Smash
Bros of racing games?
Personal
Thoughts
This
is a great game, I have been looking for it for a while now.
And I must say I have not been disappointed so far. There is
tons to do in this game, but if your not great at the racing
stuff, it might be to hard, and get some gamers frustrated. I
would say if your hardcore, this is a great game for you, but
its fun for anyone nonetheless.
-- Jason N.
I'm simply a massive fan of the F-Zero series in general.
Speed and pure adrenaline drive them, and it's this and so
much more that pulls them ahead of so many other cookie cutter
futuristic racers. F-Zero GX is no exception, adding all of
the mainstays which made the series popular, to a winning formula
of A class graphics, Sound and gameplay. Not only a must have
for any racing fan, but for every other cube game too."
-- Andy Calvert
Believe it or
not, besides a few minutes with F-Zero Maximum Velocity this
was the first F-Zero game I really played. I was in awe of
the speed and graphics, everything went so fast and looked
good at the same time. Often in racing games we can only
have one or the other, speed or looks. Usually game can look
good but it slows down due to choppiness, but with F-Zero GX
it goes at blistering speeds while retaining an undisturbed
60 frames per second. It also supports 16x9 widescreen mode
for those widescreen TV owners out there.
The FMV story mode is beautiful also, finally
giving characteristics to the racer. The controls are also
responsive and handle well, and wait till you try it with
the official GameCube Logitech Racing wheel. With that in
mind this is a great racer if you love speed. But be warned,
its not for everyone and may be too hard for a few gamers.
If you are unsure I recommend you rent it first.
--
Paul
Sandhu
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