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Golden Sun
  
[April 14, 2004]
 Publisher  Nintendo
 Developer Camelot Software
 Genre RPG
 No. of Players 1-2
 Accessories Link Cable
 Release Date November 12, 2001
 ESRB Rating  Everyone

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   Probably the biggest complaint I have heard about Nintendo is that they never ever get any even half-decent RPG's on their systems. Well, now people can stop complaining, and pick up Golden Sun at their nearest retailers. Golden Sun is the BEST RPG on a Nintendo System since Chrono Trigger. (Quest 64 doesn't even qualify as an RPG in my book...) The Game starts up and you see An Amazing scrolling picture of a Mountain. And your like, "Ok, so it has good graphics. So what." So you start a game, and you think, "Ok, so it has a good story too." And as you progress through the game, you realize that the gameplay is amazing. And then, it hits you. Everything in this game is good.

Features
  • Quest that lasts dozens of hours
  • At least five different characters join your party
  • Four different magical styles
  • Battery save (three locations)
  • Link cable support for two player battles
  • Only for Game Boy Advance

Gameplay
   You begin with the story of a young man from an isolated village called Vale whose shoulders carry the burden of not only saving his village but the entire world. The village of alchemists called Adepts has been guarding a sacred temple called Sol Sanctum since ancient times. When the sanctums seal is broken and the sacred stones are stolen our hero Isaac and his friend Garrett are asked to retrieve them before the culprit awakens a power capable of destroying the planet equipped with a special power called Psynergy that can be used to move objects, read minds or conjure up various alchemic attacks, Isaac and his crew set out on a journey that spans the whole continent of Angara.

   The interface on this game can be a bit of a sore point. Checking bookcases and barrels for treasure often becomes annoying and tedious. This is mostly because the button used to search your surroundings is also the button used to call up the menu, meaning that if you aren't properly positioned, or the thing you wish to search isn't searchable, the menu pops up, forcing you to close it again. This may not seem like a big deal, but it does grate on the nerves after a few dozen mistakes. Luckily, the interface is saved from mediocrity by the inclusion of Shortcut buttons, used in the L and R buttons. You can assign spells, or "Psynergy" as it is called in the game, to these buttons, thereby using the magic without the bother of having to go through the menu every time you want to use a spell. These come in very handy when dealing with the game's many logic puzzles.

 

   When you walk out of Vale you will notice an elemental monster called a Djinni that unleash special attacks and change character stats and class. Psynergy and Djinni are skillfully woven into the progression of the game. Psynergy can be used to complete puzzles by moving remote objects or clearing passageways. Djinni strike with the force of their element and enable the player to use a scenic summon attack after their initial use. There are a total of 28 Djinni in the game. You can trade Djinni to other characters to change their psynergy and other options. And also change character category for instance from a Dark Mage to Swordsman, and that will also change your psynergy.

           

   As you walk around the continent of Angara and other places, you will randomly be put in battles. The battles are turn based, and you need a lot of strategy for this game in the battles and out. There are various things you can do in the battles. You can attack, use a djinni, use a item, summon a god, or defend. The more battles your in the more experience you earn, the more experience you earn the more psynergy your learn.

 

   Strategy is another big part of this game, mostly in battles and sometimes out of battles. Because in the fight you need to Heal, Attack, and use your Djinni wisely without getting killed. Use Cure or Ply with one person to heal others, while the other characters attack. Out of battles there are a lot of puzzle that you need to use your psynergy on to get through. But if you don’t use strategy, you will never get anywhere in this game.

 

   There is a battle mode where you just fight monsters you have already defeated. You can also fight bosses and other enemies in this mode until you die, or just get tired of playing. You will not gain any experience points, or money when you defeat a monster in this mode, which is kind of a down side to this mode but its still fun just to fight for no reason.

Graphics
   The graphics in this game are very brilliant considering it was one of the first games released on the GBA.. In a battle you will see in the background what the area that you are in looks like in 3D. When you summon a god is when the real graphics take place and you can see what the GBA is made of. Overall this game has some of the best graphics in a GBA game.

Sound
   This game also has a beautiful soundtrack during battles this game has the music to fit if you were in a real fight. I always use headphones when I play this game just because I like the music that good. Sometimes the towns share the same music, but it doesn’t happen very often.

Control
   The control in this game is really well laid out, and its not to hard to use. As usual the A or select buttons open the menu options the Psynergy, Djinni, Items, and Status . While when B is held it is to run fast. The control pad enables you to walk or run around Angara . The L and R buttons set your psynergy for quick use. And lastly the start button brings up the pause menu where you can save your game, or change the settings for the color of the menu screen.

Replay Value
   The replay value for this game is good, you can go back and try to get all the Psynergy and all 28 Djinni. And just level up to beat your friends in Battle mode. Plus since the game is so long, after you beat it the first time you are ready to play it again.

Personal Thoughts
  I think this is the best RPG we’ve seen on a Nintendo console since Chrono Trigger. This has a great storyline and beautiful graphics. This is a must have for all the RPG fans of the world.
                                                                                                               -- Andrew Smithson

   For a RPG, on the Gameboy, it has to be said that Golden Sun pulls a lot out of the bag. Sporting a good cast, strong story, impressive graphics, and most importantly, a long 'play to the end' time, Golden sun is the RPG we always wanted, and needed.
                                                                                                                      -- Andy Calvert

 

   When I saw previews of this game in early 2001 I knew this would be one of the best GBA games. The truth is, it is one of the best portable RPGs if not the best. It has the total package: graphics, sound, control and more importantly a good story. If you don't have this game i suggest you buy it immediately.

                                                                                                                   -- Michael Taylor

I really don't know what to say about Golden Sun. I mean, I am extremely impressed with everything about the game. Graphics, storyline, sound, etc. Definitely a must-own game.
                                                                                                                 -- Suzanna Studer

 Gameplay 9.5
 Graphics 9.0
 Sound 8.5
 Control 9.5
 Replay Value 9.0
 Overall (Not an Average) 9.0

ESRB Ratings Guide | Review Scores Guide

Written By Andrew Smithson

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